Putting control bars in a dialog

17 Apr 2003 08:30 mfc

There’s some discussion of this in Microsoft Knowledge Base Article Q141751.

Putting control bars in a dialog

This is initially quite simple:

class CCustomDrawDlg : public CDialog { // See Q141751 CDialogToolBar m_wndToolBar; CStatusBar m_wndStatusBar; // ...
int CCustomDrawDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CDialog::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this)) { TRACE0("Failed to create statusbar\n"); return -1; } return 0; }

Using RepositionBars

void CCustomDrawDlg::OnSize(UINT nType, int cx, int cy) { RecalcLayout(); CDialog::OnSize(nType, cx, cy); } void CCustomDrawDlg::RecalcLayout() { CRect client; GetClientRect(&client); CRect remaining; RepositionBars(0, 0xffff, AFX_IDW_PANE_FIRST, CWnd::reposQuery, &remaining, &client); RepositionBars(0, 0xffff, AFX_IDW_PANE_FIRST, CWnd::reposDefault, NULL, &client); // TODO: reposition the other controls, using _remaining_ }

Using a status bar to provide sizing

It’s magic – it just works. If you put a status bar in your dialog, and position it correctly, the user can resize your window using the size box on its corner.