How do I debug my gadget?
As far as I can tell, you’ll have to go “old school”, and do the equivalent of adding lots of printf
statements to
your code. This should help:
function outputDebug(message) {
var fso = new ActiveXObject("Scripting.FileSystemObject");
var f = fso.OpenTextFile("C:\\Temp\\Gadget.log", 8, true);
f.WriteLine(message);
f.Close();
}
Update: I figured out how to use Visual Studio to debug sidebar gadgets.