How do I debug my gadget?

24 Apr 2007 10:34

As far as I can tell, you’ll have to go “old school”, and do the equivalent of adding lots of printf statements to your code. This should help:

function outputDebug(message) {
    var fso = new ActiveXObject("Scripting.FileSystemObject");
    var f = fso.OpenTextFile("C:\\Temp\\Gadget.log", 8, true);
    f.WriteLine(message);
    f.Close();
}

Update: I figured out how to use Visual Studio to debug sidebar gadgets.